Les maraudeurs attaquent (Merrill's Marauders) est un film américain réalisé par Samuel Fuller . Imprimer / exporter. Créer un livre · Télécharger comme PDF · Version imprimable. film Les Maraudeurs attaquent streaming vf, Les Maraudeurs attaquent télécharger Les Maraudeurs attaquent gratuit, Les Maraudeurs attaquent film complet. Telecharger "Only House Music Masters Releases 1 () ". Date: February 13, , pm. Telecharger "Only House Music Masters Releases 1 ().
|Nom:||LES MARAUDEURS ATTAQUENT|
|Licence:||Usage Personnel Seulement|
|Système d’exploitation:||Android. Windows XP/7/10. iOS. MacOS.|
AMP item tooltips now display correctly. Vendredi 20 juin Siegebreaker Gloves Pattern: Fixed interact prompts for multiple creatures and items across the world. Barrier Fixed a bug where the tier 8 bonus was healing more than intended. Fixed an issue where Players would lose their vehicle bar if they disconnected.
22 sept. Pathfinder - Campagne n°4 - L'Héritage du Feu 6 sur 6 - Le Dernier Souhait. Les dégâts d'attaque automatique ont été augmentés de %. Les Maraudeurs débarquent désormais comme prévu dans le cadre de de compte NC, pourquoi ne pas en créer un et télécharger le programme client dès aujourd'hui?. Les Maraudeurs attaquent de Samuel Fuller () - Analyse et critique du . Affiche Tomahawk Télécharger Films, Blu Ray, Western Movies.
Mission 1: Les quatre autres janns paressent dans le poste de garde principal du guet. Mission 2: Elles font de temps en temps le tour de la zone qui entoure la porte: Vaincre les horreurs chasseresses rapporte 1 PL. Mission 3: Mission 4: Le DD de ce test est de Pendant le combat. Ces portes sont en ruine et assez fragiles. Annexe sud-est. La cellule sud B2d est vide: La caserne ouest B10a est actuellement vide: Ce jeu a une valeur de 1 po.
Conseil de guerre ND 12 Une arche perce le mur nord de cette immense salle. Une fois la tour en alerte, Davashuum attend patiemment dans ses quartiers pour affronter les intrus.
C1, escaliers secrets. C2, les Parle-pierre. C3, seuil de Jhavhul. Mais depuis, il y a eu quelques complications.
Si le prisonnier le fait, Jhavhul ne lui accorde tout simplement pas le souhait. Ils attaquent tout intrus. Mines D Des soies de luxe pendent aux murs de cette salle. Sous cette illusion, la salle est en pierre nue.
Il ne revient pas. Elle les envoie dans sa grotte pour attaquer les intrus, restant en retrait pour les aider de ses sorts. Cette caverne est le tombeau de Xotani, le dernier lieu de repos du grand rejeton de Rovagug. Ces avantages augmentent son FP total de 1. Reformer les Templiers. Renaissance de Xotani.
La lave se refroidit et se solidifie pour former une roche solide, tandis que tous les vestiges de vie que renferment les restes de Xotani disparaissent enfin. Chaque rejeton est unique: Laissez-moi vous montrer la voie. Les coups du sort. Une vie meilleure. Ce sont des distorsions de souhaits. Les blessures multiples ne permettent pas de cumuler les pertes du saignement. Changement de forme Sur. Guide du Katapesh. Griffes maudites Ext. Nous devons parler.
On dirait un cercueil, et elle est de suffisamment belle facture pour contenir une relique. Et alors? Les questions ensuite. Pourquoi auraient-elles fait cela? Et pas la peine de me dire que tu ne sais pas. Nous y sommes. Vanir Shornish vivait dans une forteresse de craie blanche. Je descendis les marches et tirai sur la corde de la cloche. Excellent, excellent. Par tous les dieux, mon enfant! Comme vous avez grandi! Venez voir. Vanir se tourna brusquement vers elle. Ils veulent se servir de vous pour invoquer Tychilarius.
Lapis bondit devant moi. Il me maintint au sol pendant que Lapis resserrait les liens sur mon poignet en sang. Quelque chose se forma autour de moi, fit pression sur moi.
Mais je pouvais mourir dans ce bassin. Et enfin, enfin! Au cours de leur aventure du Dernier souhait, les PJ pourraient rencontrer ses serviteurs. Les Dieux et la magie. Gueule sans fond Sur. Convocation de divs Mag.
Souffle Sur. Attaque en nage Ext. Cet azi a conclu un accord avec Oros le Veuf, capitaine du Mensonge de la vierge. Nuage toxique Sur. Poison Ext. Blessure, Vigueur DD 16, effets initiaux et secondaires: Une seule condition leur est essentielle: Niasvorias de la double mort. On raconte que Niasvorias, qui arpenterait le sud-ouest des montagnes de Zho, aurait deux crocs, un blanc et un vert.
Une fois par jour, le zahak peut accorder un unique et terrible souhait. The Hidden Dark: Fixed issue where players could become stuck in a summoned platform. Straining to be Heard: Fixed issue where exile players would not be pushed the quest on meeting the prerequisites.
In Power by Proxy, we improved the knockback spell that happens when the player grows a tree but is standing too close to it. It now lasts longer,throws the player further, and now does a knockdown effect to put them into a CC state.
This is to insure the tree doesn't grow around the player. Fixed interact prompts for multiple creatures and items across the world. Drusera no longer repeats herself when a Player completes the first step of raid attunement. Updated Weapon 24 so that it consistently drops the Sealed Orders quest item. Pressing the Interact key when the Players target is standing near a chair will no longer cause them to sit down. Holdout status will now display properly after reconnecting.
Fixed a bug where some vehicle abilities failed to place enemies in combat correctly. Fixed a bug causing Players to be invisible if they reconnected while riding a taxi. Air themed 2H Staff humanoid casters will now properly only cast tutorial spells through level 6. Fixed a bug where some challenges wouldn't end correctly after the Player left the challenge area.
Algoroc Fixed the Loftite crystal farming exploit. The radiation spills in the Tremor Ridge region now correctly affect mounted Players. The guide arrow for the quest 'The Justice Assembly' no longer points in the wrong direction.
Auroria Collegium Basecamp: The quest: Raised the cooldown on the 'Inflate' spell to 6s. Buzzbings that drop wings for the challenge 'Pulling Wings off Buzzbings' now properly display the challenge icon. Skeech no longer chat when scanned while dead. Players at the Kel Voreth Front now only see that area's in-game introduction cinematic once. Updated the spell 'Form of an Osun' so that it no longer allows the Player to sprint or dodge while under its effects. The red ember grenade now explodes with sound and visual effects for the quest 'Stomping Out the Embers'.
Skrappy and Rotfang now count towards the quest 'Overrun and Overgrown'. Rare spawn, Queen Kizzek, now counts towards kill credit for the quest 'Honeyhive Defenders'. Breadcrumb quests into Blighthaven weren't being fired properly. Now they are! Welcome to Blighthaven! Fixed a number of issues with the Scorchwing encounter in Blighthaven.
Multiple players grouped or not will be awarded participation for "Lost" in Blighthaven when they engage in the holdout. The floor in the Nursery Temple in Blighthaven will no longer be able to be walked through by the player. The "Subterranean Simians" challenge in Blighthaven now requires less monkey murdering to achieve a gold medal. Scorchwing now contributes to Genesis Key world boss progress.
Celestion Updated the visuals for 'Strength of the Augmented' so that they no longer stack. We think we've calmed Naida Zavlonov down, and she no longer attempts to enter combat. Mayor Hamhorn has had his phone privileges revoked and no longer calls Dominion Players near District Falls. The dead bodies in Grimhold Blockade no longer respawn instantly after being burned for the challenge 'Burn the Bodies'.
No more zombies!!!! Adjusted the objective location for the quest 'Indigenous Mapping' to more accurately cover the quest area.
Using Stealth during the holdouts for 'Sanctuary Enshrined' no longer causes the holdout to fail. Zeta Equalizers now count properly for the challenge 'Close Quarters Grenadier'.
Fixed an issue where singed critters displayed 'Unknown Target' after collecting them for 'Catch and Release'. Certain area FX will now despawn correctly. Exile characters are no longer teleported to Deradune if they access the cave behind the Crimson Command in the Crimson Badlands. Deradune The 'Fights of Passage' public event now progresses normally if the warpig is killed by a Player outside the event area.
There are now better quest directions for Vezaar's Fate. Fixed an issue that allowed Players to start the Blood Ritual in Bloodfire Village without collecting skulls. Mammodin will now always explode when brought to zero health by frisky poachers or horny Mammodin for the quest 'Explosive Mammodin'. Drusera Instances Drusera Instance 2 Straining to be Heard Fixed issue where exile players would not be pushed the quest on meeting the prerequisites.
Drusera Instance 3 The Hidden Dark Canceling the clone spawning cinematic before it finishes will no longer block progression. Ellevar Anyone killing a Canimid within the Augment Analyzer's radius for quest "Augments for Analysis" in Ellevar will reward the quest owner credit.
Craftmaster Tiberia Marcela is no longer allowed to play dead, we gave her some health. Comm message that plays after completing the holdout for 'Recognition of Faith' no longer replays when the Player logs out and back in. Players are no longer disabled while not carrying eggs for the quest 'Egg-Septional Coordination'. The wheelbarrow for 'Building up the Mission' in Lightreach Mission no longer lingers if the Player dies. Players will now be set to the correct phase while under the effects of the Tunnelweb Hallucinogen to complete the challenge 'Tunnel Vision'.
Primal Water Cores for the public event 'Battle for Sterling Shore' are no longer able to be activated if the Player already has one. Updated the telegraph visual to better represent hazardous areas for 'The Sunken Temple' quest. Added micro directions for the quest 'The Sunken Temple'. Farside Deathclaw no longer spawns on a ledge! The Ravenous Fraz and Frizlets spawned during the quest 'Securing Base Camp' now properly despawn when no longer in combat Battlebot Traps were exploding when killed, which doesn't make sense unless the traps Set them to not explode.
Players can no longer get past the Hazard zone around Walker's Landing by using the Translocate Beacon ability. Updated creatures that can be stunned by Flamewalker Drums. Creatures now don't move while under the effects. Updated Timber Raven so that it lasts the full duration of the spell. Players traversing to Asteroid 3C48 are no longer be able to acquire two jetpacks.
Replaced the Caretaker's voice over line when accepting 'Overlord - Zeta'. Replaced the Caretaker's voice over when accepting 'Eliminate the High Priest'. Galeras The objective to poison the air supply for quest "The Warden" now correctly shows up as optional in the Quest Tracker. The objective to poison the air supply for quest "The Warden" now correctly shows up as optional in the Quest Tracker.
Grimvault Scorchwing should no longer occasionally go un-responsive when transitioning into the Egg phase. Players in Vorion's Sanctuary now resurrect at the Divergence and corruption messages now show. Added zone restriction to the 'Ride the Lightning' challenge in Blighthaven. The Medical Refrigerators in both the Widowmaker and Fist of Azrion have been serviced by refrigeration appliance repair specialists!
Updated micro directions for Vorion's Sanctuary in the Phagelabs. Temporary Corruption Hazard will no longer deliver a critical hit in the Phagelab. Sounds ominous? It should! They're jerks! The medical refrigerators the Player ought to be raiding in the Widowmaker are now a little easier to find.
Players will no longer be valid combat targets while watching the bickering Caretaker cinematic. The Vendor Hruc was so proud of being a consumables vendor that he tried to have his name legally changed to "Hruc, Consumables Vendor". Hispetition was denied, and he's now just "Hruc". Fixed a bug where Creeping Eyestalks in Grimvault would display two Scientist mission icons instead of one.
Stopped players from falling through the terrain when standing on certain objects when entering a cut scene. Levian Bay The area accessible by the scientist elevator now contains an Eldan Information Construct. Reduced the activation range on some of the teleport panels in Star-Comm Station so they won't activate from dozens of meters away.
The name of the Meteorite Crash public event will now correctly display on the Map when its location is moused-over. Players can no longer use mounts while inside the Hellrose Bowl Blightwing Vulcarrion will no longer display the T-spell icon on their nameplate incorrectly during the quest 'Vulcarrion Problems'.
Changed the location given for the quest 'Evidence Gathering Techniques', the map should now also highlight the correct area. The Dominion Cannon is now appropriately telling players what it is. Ambush missions.
Palerock' now points more accurately to the Bounty Board. Removed optional tag from quest 'Tear Gas' in Deadrock Prison. The location of Doctor Ziggle for the quest "Collar Retrieval" is now properly displayed. Removed all friendly Razortails. Removed all playful Razortails. The Smuggler's Strongbox didn't have collision on it, making it almost the opposite of strong. Strongbox was given collision. Dominion Players that were getting the "Wigwalli Treasure" quest will now be able to turn it in to the quest receiver.
Exile players no longer gain experience or loot from killing the Dominion guards in Deadrock prison. Wilderrun Client no longer crashes when advancing 'Walking into a Trap'.
Fixed an issue that would cause sick alchemists to keep vomiting after being cured for the quest 'Help out a Friend?
Fixed an issue that would cause sick researchers to keep vomiting after being cured for the quest 'Makeshift Medic'. Corrupted Fleshrippers and Corrupted Pouncers no longer speak when entering combat.
Extended the area for the challenge 'Sister Slaughter' to cover some extra Torine. Stumpkins no longer perform the electric slide when entering combat. Adventures All Sim Cores: Adjusted the teleports so the Player won't get stuck in the platform after leaving a Sim Core.
The Hycrest Insurrection Fixed a bug in Hycrest adventure where players might temporarily be unable to see each other. The intro now starts playing immediately, instead of waiting until the last group member enters the instance. The Gate spell used by the ICI is now significantly more powerful. Farmer Tarquim now cries in a male voice. Crimelords of Whitevale Players will now find a Haywire Bot more reliably during the Salvagers event.
Loose Lips Galixio's health now regenerates after the Player saves him. We had a heart-to-heart with Haggar the Hammer. He will no longer chase the Player all over the map. The Player can no longer heal Loose Lips Galixio. Darkspur Enforcers in front of The Null Point no longer constantly evade.
Protostar Negotiation Assistants now attack Players as intended. Hot springs will now keep the Player warm during a blizzard. Ravok Goons in Little Mikros have learned some manners and will no longer talk over each other or repeat the same lines. The Malgrave Trail The distance bar has been switched to fill up when players get close to the lost caravan member rather than show how far away you are.
The textmessaging has also been improved to better inform players that the location is based off the caravan's position rather than the individualplayer's. Increased the difficulty of creatures throughout the adventure. The Pricklevine stemdragons' Stun Spore spell has had its damage drastically reduced. Hermit Braithwaite no longer walks over pipes in the Sim Core. Dust Devil telegraphs no longer flicker. The Tactical Leadership buff now properly displays an icon.
The Officer's Shield buff now properly displays a tooltip. Security Zappers now properly emit lasers during their entire cast animation. Northern Wastes The freezing hazard inside of Coldburrow Cavern is applied to the player if he chooses the Resurrect Here option while inside the cave. The Exile Specialist's Flashbang now causes a white-out effect instead of a black-out. Enforcers now begin regenerating shields if they avoid damage for 4s up from 1.
Veteran It is now much more noticeable when Dynamite Dax is hacking the Player defense turrets. Rocket Troopers will now attack more often. Dominion NPCs no longer spawn at level 30 on Veteran difficulty. War of the Wilds Flint and Panzera have had their health reduced substantially in Normal mode.
Flint and Panzera have had their overall damage output increased by a small amount. Rootbrute Deathcaps now use telegraph attacks. The Samu-Samu Chieftain no longer attacks Players after the adventure has ended. Veteran Fixed a bug where upgraded minions wouldn't stop spawning after their faction lost control of an Ancient Shrine. NPCs killing Moodies now counts towards the side objective for Dominion players.
Fixed an issue with Bone Traps not dealing damage to Players or slaves. All dungeons now have a visible timer objective that shows how long Players have to complete the dungeon and receive Silver or Gold medals.
Mousing over the portals to the Sanctuary of the Swordmaiden and the Ruins of Kel Voreth will now show tooltip information about the appropriatelevel ranges and how long the dungeons take to play through.
The following spells will no longer damage pets: Phageborn Convergence: Terax Blightweaver - Vital Nulification Field. Darkwitch Gurka in Veteran Kel Voreth will no longer only drop money sometimes. Forgemaster Trogun Removed some safe areas during the Exanite Shards phase.
Adjusted boss wall placement. Voreth Beastmaster Pulverize can no longer crit. Slavemaster Drokk Adjusted the boss walls and some prop collision to prevent a pathfinding exploit. Sanctuary of the Swordmaiden Normalized the random event selection by wing to reduce variance in clear times caused by random optional objectives. In order to accomplish thiswe've done the following: Enabled a single random non-miniboss objective per wing previously 0 to 4.
The entry wing and hub objectives are considered the same wingfor this purpose. Reduced the total number of non-miniboss random objectives selected to 4 down from 5. Adjusted the counts and parameters of the optional objectives to bring them closer in line in terms of time to complete. Moved an unreachable journal. Adjusted spawning and spacing throughout the zone. In general this means less total base population packs, more patrollers along the main paththrough the dungeon, more static spawns in the areas where wall jumping is common.
The goal is to funnel players down the primary path whileallowing them to choose to pull additional side packs to fill out their objectives. Kill Zealous Torine objective requirements changed to kill Zealous Torine creatures instead of Zealous Torine packs, objective count also reducedto 8 down from Free Corrupted Torine Spirits objective requirement reduced to 10 down from If you happen to feel guilty about leaving their tortured spiritsinside their corrupted bodies forever, feel free to kill them all.
Kill distracted Moldwood Maulers objective requirement increased to 5 up from 3 , much to the dismay of the valiant selfless splorgs of theSanctuary. Destroy Moldwood Skurge and Crawlers objective requirement reduced to 5 down from 7. Cleaned up and moved around basepop spawns and patrols to have cleaner progression through all wings of the dungeon. Please note, if Players have previously received a gold medal, this realm first will not display as it is tied to earning the achievement.
Deadringer Shallaos The Sound and the Fury veteran boss challenge now only enables on Veteran difficulty. Reverberation and Echo telegraphs will once against display for their full duration. Well of Life will no longer target pets. Fixed issue with the Corruption Heartseeker Player donut telegraph not dealing damage or knockback. Ondu Lifeweaver Can no longer be attacked until he finishes his vignette. Added a tooltip and icon to Ondu Lifeweaver's "Blight Grasp" spell.
Darkspeaker Rayna Will no longer sometimes cast Molten Wave without spawning a wave Skullcano Added volumes to prevent content-skippage. Multiple spawn clusters adjusted so that they now respawn correctly if Players partially kill the cluster, then wipe. Fixed a floating NPC. Upon entering Mordechai's terraformer room, players now unlock a holocrypt just outside.
Redmoon Crusher Concussion Blitz can no longer crit. Thunderfoot Thunderfoot's jump challenge should now correctly fail spacebar! Addressed a collision issue. The Kill Pell challenge now requires 29 kills but starts after the cinematic triggers and counts the wave of 12 acolytes there.
The ThundercallChannelers from the Invoker boss encounter no longer count toward the objective Aethros Players are now teleported to the start of the gauntlet, instead being pushed there.
This will be slightly more disorienting, but is arequired change because of positional exploits being used to ignore the gauntlet entirely Aethros's text upon death will now be the same as the audio lines heard.
RaidsDatascape Updated multiple basepop encounters to improve cluster cooldowns, add missing Moments of Opportunity, correct execution frequency, etc. Justgeneral cleanup. Raid groups that are working on Datascape will find The Caretaker near the entrance with teleportation options to various locations in theinstance. The Datascape mount has been animated. The Datascape now has cinematics! Buffed the Elder Gorganoths and improved their AI and kits. Fixed an issue that was preventing the last ring in the Brutal Skeledroid's 'Overhand Slash' telegraph from damaging the Player.
Performance Enhanced Malverine: Updated Rolling Thunder Mechanic to only knock up within the moving telegraph. Limbo Infomatrix: Players no longer spawn below the teleporter when returning to the area. Holo-Crypts now have collision. System Daemons Overload is now removed when entering one of the lower rooms. Daemons should no longer sometimes auto attack between Disconnect and Memory Wipe. Should be less likely to cast Power Surge in addition to another spell.
Increased trigger volume size for teleporters. Overload now reduces threat generation per stack. Static Bombshell now also applies ability restriction. Platform layouts are now random presets instead of complete randomization. Lightning Strikes should no long be offset from the target.
Gloomclaw HP Increased to Spaced out Avatus' VO when the players complete the encounter so it plays properly. Moved the graveyard to be behind the jump station. Earthen Biomes Updated spawn clusters and positioning.
Removed cleave from Bonechewer Rockhorde auto attack. The challenge now starts once the first miniboss is killed and completes when the third miniboss is killed Fully Optimized Canimid Added a buffer to the damage reflect frequency Is now a solo pull Strength In Numbers now has a valid buff icon. Optimized Canimid: Stone Shrapnel no longer displays a buff icon. Snownado knockback is now more horizontal. The cube bridge to the final miniboss now activates once the basepop in front of it is killed.
Removed cleave from Icespike Hordling auto attack. Obsidian Wastes Updated spawn clusters and positioning. Removed cleave from Obsidian Spikehorde auto attack. Warmonger Agratha Her disorient now has a debuff icon. Flame Waves now work once again. Bee Hives' hit box size doubled. Damage over time no longer causes the Caretaker's Bombs to bounce infinitely. Dying in any of the Elemental Guardian rooms now has the correct visuals i. Gainin Momentum Cleave telegraph size increased so that Players cannot avoid damage.
Anti-Virus Protocol now applies a snare to targets. The Oculus and Halls of the Infinite Mind Now enable the correct visuals states when entering a reset instance if the Systems Daemons have been defeated Contemplations on Perspective Players teleporting to the next room will no longer fail to do so Genetic Archives Centrifuge Challenge loot will no longer be awarded until the event room is complete. Fixed a bug that was preventing Dreadphage Ohmna from saying most of her voice cues.
Experiment X Shattering Shockwave now highlights the platform which will be destroyed from the start of cast. Malfunctioning Battery: Nanite Infection casts will no longer complete after being interrupted. The title for killing Dreadphage Ohmna is now unique to that achievement Experiment X Shattering Shockwave no longer damages pets. Classes that start with the letter 'E' rejoice.
Fixed a bug that was causing him to delay and sometimes skip his auto-attacks Dreadphage Ohmna In order to discourage strategies based entirely on random chance, the following changes are being made to the final phase of theDreadphage Ohmna encounter We apologize for accidentally encouraging any use of the phrase "YOLO": Final phase tentacle spawns will no longer take damage until they finish casting Erupt Initial spawn of tentacles in the final phase now have pre-set positions and the total count has been reduced.
Genetic Torrent in the final phase now creates an additional "unsafe" area that prevents players from avoiding Torrent inunintended ways. Ohmna no longer casts Genetic Torrent immediately upon beginning the final phase. There is now small delay before Ohmna begins to rotate for Genetic Torrent in the final phase. Ohmna will no longer cast Devour in the final phase.
Her challenge should now be correctly rewarded upon completion. It should no longer be possible to be affected by more than one instance of Bio-Phage at a time. The Immortal and Ohm Nom Nope achievements should now be correctly rewarding. All comm calls from her now appear on screen for the duration of the VO In order to discourage strategies based entirely on random chance, the following changes are being made to the final phase of theDreadphage Ohmna encounter We apologize for accidentally encouraging any use of the phrase "YOLO" Strain Spit from Phageborn Plasma Leeches and Tentacles of Ohmna will no longer daze players.
Final phase tentacle spawns will no longer take damage until they finish casting Erupt Initial spawn of tentacles in the final phase has been drastically reduced. Ohmna will now spawn a mass of tentacles in pre-determined locations after completing her first Genetic Torrent in the final phase. Genetic Torrent in the final phase now creates an additional "unsafe" area that prevents players from avoiding Torrent in unintended ways. There is now a small delay before Ohmna begins to rotate for Genetic Torrent in the final phase.
Ohmna should no longer immediately cast Genetic Torrent upon entering her final phase. Phagetech Prototypes Will no longer reward challenge loot for only partial completion. In order to obtain challenge loot players must complete all four of thefollowing challenges in the same encounter: This should prevent reset issues caused by Spellslingers using Void Slip in a futile attempt to avoid theirinevitable death Note: The Detonation Bombs and their harmful effects are still not present in the Void.
Paths Path abilities should no longer be affected by the Ability Builder. Any current players that are in a bad state where their path ability is at alower tier than it should be will be automatically fixed and their abilities brought back to the correct tier.
Path mission titles will now display correctly in tooltips. The Safe Fall path ability has been changed: Players lose the buff if they ungroup with the Explorer. Mousing over the ability on the LAS displays a casting range telegraph. Casting cooldown reduced from 1 minute to 10s.
Falling damage reduction has been increased for all three tiers: Visual and sound FX have been added to the ability. Go, that guy! Scientist Celestion Updated the visual effects and locations for amorous and lost rowsdowers used in the mission 'Chemistry: Lessons in Love'. The spell 'Bloodfrenzy' triggered by scanning Bloodpetals now has the correct icon. Moodie Mojo' mission in Deradune. Corrupted Coterie' so all strain faction creatures that are not pure strain count for the mission, including GrimhidePumera.
Malgrave Anthropology'. Whitevale Removed unintended behavior of Silverscale Hydrocrawlers when the Player scan them. Settler Settlers were unable to complete a mission that relied heavily on a quest to be completed before the mission was unlocked, this has been fixed. Improvement durations have been adjusted game wide Tech Totems will now behave correctly and last for their ten minute duration.
The Teleport Pad settler improvement payoffs in Illium will now despawn when their time runs out, as well as despawn properly when its timeexpires. The resource "Regenerative Fuel Cell" will no longer stymie settlers by starting an impossible-to-complete, developer-only, test challenge hardcore, but too cruel.
Soldier Spell effects will now trigger correctly for the final target of a Solder Demolition mission. The Holdout evasion timer will now start as soon as the enemy begins evading instead of when they return to their spawn location. Fixed several SWAT mission spells were incorrectly displaying the mission name instead of their proper names. Algoroc Fixed visual issues with the attackers for 'Holdout: Chua Target Practice'. Auroria Fixed an issue with hazards not displaying a telegraph correctly from killing enemies in 'Holdout: Starving the Flame'.
Fixed an issue in the mission 'Security: Suspect Security Scheme' with the spells given to Players. Now the Player will knockback and thenknockdown the enemy consistently.
All attackers in the mission 'Suspect Security Scheme' must be defeated before the mission is counted as complete. The fire zones that appear during 'Holdout: Starving the Flame' will now be extinguished when the holdout ends. Made the call received when unlocking the mission 'Hivestrike Protector' more detailed. Mozyk Masher now only needs to be defeated once for the mission 'Holdout: Mine, Freebot, Mine!
Deradune Skeledroid Terrorizer now counts for the mission 'Flamin' Tarnation'. Field Zapper '. This creature is now properly able to betargeted by the weapon. Ellevar Fixed an issue where targets were dying improperly in the mission 'Holdout: Combat Training'.
Weaponized Mutagen' to match cooldown times. Buried Lopp encountered during the mission 'Buried Up To Their Ears' are less rude, and finish speaking before they leave. Galeras Reduced the time given for Players to complete the holdout to make it more challenging. Insect Repellent'. Grimvault Rescue: Splorgs Best Friend: Fixed an issue with the spawning of the splorg target and timing on the respawn of the splorg.
Fixed an issue with the mission, 'Demolition: Eldan Transistors' so that the Player can now demolish mission targets properly. Malgrave Fixed an issue where not enough enemies were spawning to steal to the honey for the mission, 'Security: Honey Hunters'.
Now more thanenough enemies are spawning to steal the honey barrels. Fire in the Squirg Hole' mission will now die shortly after their mounds aredestroyed. Thieving Little Monkeys'. Warplots Casting spells no longer removes the weapons crate action bar. Changed the weapons crate action bar to a different type to avoid conflicts with the default warplot action bar. Fragmentation Grenade now has a telegraph. Imbuements Fixed the 'Sticks and Moonstones' imbuement quest to correctly reward credit for killing Moonstone Goliaths.
Fixed a bug causing several PvP imbuements to display not localized. The Stormtalon Imbuement quest line order has been fixed. Increased the drop frequency of imbuement items from world mobs across all levels. Loot Rare mob packs will no longer drop loot until the entire group has been killed. King Honeygrave should now correctly drop the Sauteed Buzzbing recipe. Runecrafting Lifegiver: Fixed an issue where this was not triggering on allies. Additionally, updated the tooltip to clarify that this does not trigger when healing the Players self.
Updated the Life Giver Rune Set tooltip to explain the requirements and effects. Tradeskills Sittable chairs near crafting stations have been removed. This is part of a short term fix to address a bug that occurs when players attempt to craft in any animation state except standing. The schematics UI search results will now display all schematics with the same name.
This should help navigate the tradeskill research tiers, where there are many shared names. Players will no longer be able to accept the quest 'Breaking it Down' while their inventory is full. Lowered the item quality of a few Architect craftables that were selling for more money than intended. Fixed a bug where Players could acquire an invalid purple-quality Power Core and use it to craft unexpected items. The Stumpkin Root crafting material is now correctly categorized.
Corrected a tooltip bug that was causing certain attribute chips to appear improperly categorized. The harvested Crimson Isle Trees now drop Primal Hardwood instead of Augmented Hardwood Architect Architect Cybene in Malgrave has had her phasing flags updated, and her spawn point and quest location have been moved to increase visibility.
Tiberia Marcela will now react with less unnecessary excitement when Architects complete the Shiny Storage quest in Malgrave. Updated Crafting so that rapidly clicking the additives cursor causes the estimate to clear immediately. Tradeskill Vendors in Thayd and Illium now sell the following Architect Blueprints for crafting vouchers: The Knotted Green Bulbtree achievement now displays all awarded blueprints.
Fixed a bug that was preventing Shock Trooper Boots from crafting correctly. The Armorer's Shield Manufacture achievements are now named correctly in the Artisan tree. Boots should now properly benefit from the Armorer talent Supercharged Forge: Auxiliary Armor. Cooking Recipes should no longer have overlapping discoveries. The Spicy Gribbon Sandwich discovery is now located in a Spicy location.
Hybrid meal recipes no longer generate more than one meal. Fixed an issue where the Pinch of Citrus Rind ingredient wasn't displaying correctly. Mining Wurm Tunnels have been slightly modified. Entering a Wurm Tunnel will now take players to a solo instance. Escape Ropes have now been placed at each of the starting locations within a Wurm Tunnel.
Escape Ropes are exits that will return the player to the location they entered the tunnel from. Player will no longer be suddenly kicked out of a Wurm Tunnel once the timer runs out. Instead, all the unharvested nodes within the tunnel will despawn. A number of misplaced resource nodes have been adjusted so they're more reachable. Tailor Fixed an issue where some Walatiki and Bloodsworn schematic-granting items were not pointing to the correct schematics, causing some achievements to be un-achievable.
Corrected multiple instances of recipe granting schematics linking to the incorrect schematics. The following items have been corrected: Darkspur Spurboots Pattern: Darkspur Darkpants Pattern: Darkspur Darkshawl Pattern: Shatterforce Commando Gloves Pattern: Shatterforce Commando Robes Pattern: Shatterforce Commando Sandals Pattern: Shatterforce Commando Tights Pattern: Shatterforce Commando Mantle Pattern: Siegebreaker Gloves Pattern: Siegebreaker Boots Pattern: Siegebreaker Tunic Pattern: Siegebreaker Trousers Pattern: Thermock Bandana Pattern: Thermock Colors Pattern: Thermock Hands Pattern: Thermock Shoes Pattern: Thermock Knickers Pattern: Thirsty Creek Gloves Pattern: Thirsty Creek Waterseekers Pattern: Thirsty Creek Duster Pattern: Thirsty Creek Breeches Pattern: Thirsty Creek Kerchief Pattern: Thirsty Creek Bowler Associated tech tree achievements are not affected, but should now track properly.
Fixed a bug that was preventing Daggerstone Infiltrator's Collar from crafting successfully. Fixed an issue that prevented achievements associated with the Walatiki and Bloodsword schematics from unlocking correctly.
The Player will now earn the 'Enemy Patterns: Doomtide Ascendants' Tailor achievement when the Player learns the associated schematics instead of crafting the associated items. Fixed an issue where 'Pattern: Astrovoid Riot Gloves' and 'Pattern: Astrovoid Riot Boots' were incorrectly pointing to ECU patterns and not granting the expected patterns.
Technologist "Sufficiently Reclaimed Eldan Relic" is now a simple craft, since it has no variants. Crowncorn Starch now has the correct icon. Weaponsmith Fixed a bug where selecting the level 2 talent Competent Weaponsmith granted the benefits of all level 5 and 6 talents.
The Steel Weapons Contract: Algoroc work order should now direct the Player to the correct NPC. Fixed a bug that was preventing Ancient Cassian Fangs from crafting correctly. Fixed an issue where some Ancient Cassian Weapons had deprecated item schematic data.
User Interface Fixed a bug where certain special characters were being treated as word delimiters. Improvements have been made to the salvage UI! It is now a flat list of all salvageable items and each entry has a detailed tooltip which compares the item with what you currently have equipped! Fixed an issue where several addons would not load correctly if the player did not have addon save data. The scoreboard at the end of a PvP match can now be toggled by the button located in the middle of PvP info window.
Tradeskill items should now properly appear in the chat log. At this point you should hit 'Undo Changes' to undo your work. The filter buttons will now also be applied to search results. Added extra formatting to numbers in the Character Panel. Fixed an issue that would sometimes cause chat settings from restoring properly. ActionBarShortcut spells now visually change when they are disabled, as intended. Fixed a number of bugs in the costumes UI. Mail now has an error message if you try to send mail as a guest account which you are not allowed to do, for economy balance reasons.
Fixed an error caused by trying to collect a Boom Box while on cooldown. Pre-Order Tutorials will no longer appear when a Player reaches certain levels. Fixed an error caused by using an ability on an immune target. There are new map icons that indicate whether a quest objective is physically located above or below the player character. Fixed an error caused by closing the C.
Ty Hardin (1930-2017)
Exchange window while a notification window was showing. Fixed an error that was fired whenever a player gifted C. D to a friend. Intensity and Savagery Gadget tooltips now display a 10 second duration as intended. Pumera Pelts for the Big Game Hunters quest now appear properly when they're dropped. Boosts should now use the correct spell icons. Challenge and quest hexes outside of the explorable area will no longer be highlighted on the zone map.
Updated Datacube entries to stay open even when clicking on another part of the screen. Updated text display in French and German for the following areas: Greed window.
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Added sounds to the mount selection window. Fixed an issue where ignored Players were still appearing on the friends list. Updated the action bar shortcut keys. Holding them down while opening the game menu will no longer allow that action to continue when returning to game. Added a loading spinner to the C. Exchange in case of lag during requests to the server.
Fixed an issue where PvP-flagged Players couldn't see if they were still flagged or not. Updated Residence Settings dialogs to be marked escape-able. Updated the Resolution button to show the correct resolution when User. Fixed a lot of default window positions to play better with Window Position saving.
Added a sound for when the login queue finishes. Updated the headers in the Neighbors UI to sortable buttons. Fixed a text truncation issue in item tooltips. Fixed an issue where Players would lose their vehicle bar if they disconnected. Fixed a bug where the Character Panel wouldn't update if opened a second time with the Rune Set tab still open. Updated the huge tabs in Account Inventory to hover correctly when moused over.
Unlicensed Protostar hoverboard technology may have been used. Updated the links in the Crafting Tech tree to open in the Schematic list. Removed the Interface Menu List from the raid frame. Added new art for the stun breakout gameplay. Removed some unnecessary tags in the tooltips shown when inspecting another Player's secondary stats. Fixed the Ability Queue Length slider to show the correct value.
Updating the video option tooltip descriptions. Fixed an error caused by Players receiving a tutorial panel before the social panel was loaded. Fixed an error caused by closing the window used to visit a neighbor. Fixed an issue where Renown rewards from quests were showing up as Platinum in the Quest Log.
Removed a duplicate button from the video options. Fixed an error in the tutorial search function. Fixed several spells that were missing buff icons. AMP item tooltips now display correctly. Failed quests will now keep an episode active in the Player quest tracker. Tutorials now have an option to hide all of them in addition to just the category being shown.
Updated cinematic subtitles to better represent vocal efforts. You can no longer ignore your alts.
Why would you, they are such nice people! Fixed the tooltip on items which are class restricted to properly display the class in all cases. Optimized how we load windows in the Interface Options' Window Management.
Removed several addon dependencies on the Interface Options menu. When you search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting. Minor style updates to the Quest Tracker.
In the Quest Tracker, fixed event grouping sorting in relation to quests Fixed an issue where the quest tracker would draw over the datachron if the datachron was open. Tier 2 and 3 Survivalists Thicket Plugs will now start growing Tier 3 trees. Fixed a server crash caused by residence not being removed from the Social Panel's random visit list when the residence's owner was deleted.
Summon Group is now disabled in Player housing. Eldan Test Lab: Stone Eruption is no longer interruptible. Made the Galeras Wall smaller, for an overall reduction in minimum and maximum size.
Updated the Hedge Maze's preview image. Players can now build a 1x1 Customization Station on their housing plot! Updated the Weather Control Station to point the Player in the correct direction for its challenge. Gave a new icon to the Shardspire jump buff. Updated decor in the preview window to stop rotating when the mouse button is released from the rotation buttons.
Fixed a bug where decor would appear to duplicate to visiting Players when decor was modified.
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